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Shade, the AutoArena 3-elixir infiltrator mini: Shadow Leap

Shade Infiltrator 1 coin

Leaps onto the enemy back row at battle start.

Cost
3 elixir
Health
525
Damage
99
Range
Melee
Speed
1.6 tiles/s
Attacks every
0.95s
Mana per hit
16 of 100
Unlock
1 coin

Opening leap: vaults over the whole field onto the enemy back row in 1s, and cannot be targeted while airborne.

Shadow Leap — Teleports to the lowest-health enemy and hits it for 280% damage.

280% of its damage.

Cast at full mana — or as a dying breath if it never got to cast, unless it is stunned.

At three stars: Reaping — If that hit kills, it strikes the next lowest-health enemy for 280%.

How to play it

At battle start it leaps over the field onto their back row and can't be targeted in the air. Shadow Leap then blinks it to the weakest enemy, so it hunts Longshots, Menders and Pyromancers. It has little health, so avoid columns with an enemy Juggernaut or Javelineer. A Warden stuns it if it lands next to one.

Shade, the Dyers' bookkeeper. Keeps the Dyers' accounts by day. On Games night it leaps the whole arena to reach the back line. Goes for whoever is weakest.

Stars

Drop a duplicate onto the Shade, or tap it and choose Upgrade, to star it up. Stars multiply health, damage and the ability's reach. The Shade prices its own stars — 3, 3, 12 elixir per step — rather than the default curve.

LevelHealthDamageElixir to reachStep
Level 1525993—
86616363
120822893
21003962112

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