
Shade Infiltrator 1 coin
Leaps onto the enemy back row at battle start.
- Cost
- 3 elixir
- Health
- 525
- Damage
- 99
- Range
- Melee
- Speed
- 1.6 tiles/s
- Attacks every
- 0.95s
- Mana per hit
- 16 of 100
- Unlock
- 1 coin
Opening leap: vaults over the whole field onto the enemy back row in 1s, and cannot be targeted while airborne.
280% of its damage.
Cast at full mana — or as a dying breath if it never got to cast, unless it is stunned.
How to play it
At battle start it leaps over the field onto their back row and can't be targeted in the air. Shadow Leap then blinks it to the weakest enemy, so it hunts Longshots, Menders and Pyromancers. It has little health, so avoid columns with an enemy Juggernaut or Javelineer. A Warden stuns it if it lands next to one.
Shade, the Dyers' bookkeeper. Keeps the Dyers' accounts by day. On Games night it leaps the whole arena to reach the back line. Goes for whoever is weakest.
Stars
Drop a duplicate onto the Shade, or tap it and choose Upgrade, to star it up. Stars multiply health, damage and the ability's reach. The Shade prices its own stars — 3, 3, 12 elixir per step — rather than the default curve.
| Level | Health | Damage | Elixir to reach | Step |
|---|---|---|---|---|
| Level 1 | 525 | 99 | 3 | — |
| 866 | 163 | 6 | 3 | |
| 1208 | 228 | 9 | 3 | |
| 2100 | 396 | 21 | 12 |
Other minis
- PitfighterMelee · 2 elixir · Frenzy
- LongshotRanged · 2 elixir · Piercing Shot
- ShieldbearerTank · 3 elixir · Shield Wall
- ReaverSplash Melee · 3 elixir · Skull Slam
- JuggernautCharger · 4 elixir · Trample
- PyromancerSplash Ranged · 4 elixir · Arcane Blast
- MenderSupport · 3 elixir · Radiance
- WardenGuard · 3 elixir · Shackle Bolt
- PowderkegBomber · 3 elixir · Blast
- GafferGrappler · 3 elixir · Haul
- JavelineerSkirmisher · 2 elixir · Javelin
- MasonBuilder · 3 elixir · Shore Up
- DyerHexer · 2 elixir · Indigo