
Juggernaut Charger 5000 coins
Charges down its column at battle start and knocks back the first enemy it hits.
- Cost
- 4 elixir
- Health
- 1400
- Damage
- 58
- Range
- Melee
- Speed
- 0.95 tiles/s
- Attacks every
- 1.4s
- Mana per hit
- 19 of 100
- Unlock
- 5000 coins
Opening charge: rushes straight down its column at 7 tiles/s the moment the battle starts. The first enemy it reaches takes 340% of its damage, is knocked back 1 tile and stunned for 0.7s. An empty lane ends at the arena wall with a 2s self-stun.
220% of its damage · radius 1.6–2.2 tiles (wider per star) · stuns for 0.5s.
Cast at full mana — or as a dying breath if it never got to cast, unless it is stunned.
How to play it
At battle start it charges down its column and knocks back the first enemy it hits. Line it up with their tank or a Shade's lane. If the lane is empty it hits the wall and is stunned for 2s. A Gaffer three tiles ahead hooks it before it moves, and a Mason's stone stops it.
Juggernaut, Smiths' work. Built by the Smiths to charge. Sets off the moment the horn sounds. It does not stop to aim.
Stars
Drop a duplicate onto the Juggernaut, or tap it and choose Upgrade, to star it up. Stars multiply health, damage and the ability's reach.
| Level | Health | Damage | Radius | Elixir to reach | Step |
|---|---|---|---|---|---|
| Level 1 | 1400 | 58 | 1.6 tiles | 4 | — |
| 2310 | 96 | 1.8 tiles | 8 | 4 | |
| 3220 | 133 | 2 tiles | 12 | 4 | |
| 5600 | 232 | 2.2 tiles | 24 | 12 |
Other minis
- PitfighterMelee · 2 elixir · Frenzy
- LongshotRanged · 2 elixir · Piercing Shot
- ShieldbearerTank · 3 elixir · Shield Wall
- ReaverSplash Melee · 3 elixir · Skull Slam
- ShadeInfiltrator · 3 elixir · Shadow Leap
- PyromancerSplash Ranged · 4 elixir · Arcane Blast
- MenderSupport · 3 elixir · Radiance
- WardenGuard · 3 elixir · Shackle Bolt
- PowderkegBomber · 3 elixir · Blast
- GafferGrappler · 3 elixir · Haul
- JavelineerSkirmisher · 2 elixir · Javelin
- MasonBuilder · 3 elixir · Shore Up
- DyerHexer · 2 elixir · Indigo