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Juggernaut, the AutoArena 4-elixir charger mini: Trample

Juggernaut Charger 5000 coins

Charges down its column at battle start and knocks back the first enemy it hits.

Cost
4 elixir
Health
1400
Damage
58
Range
Melee
Speed
0.95 tiles/s
Attacks every
1.4s
Mana per hit
19 of 100
Unlock
5000 coins

Opening charge: rushes straight down its column at 7 tiles/s the moment the battle starts. The first enemy it reaches takes 340% of its damage, is knocked back 1 tile and stunned for 0.7s. An empty lane ends at the arena wall with a 2s self-stun.

Trample — Deals 220% damage to enemies within 1.6 tiles (+0.2 per star), knocks them back 1 tile and stuns them for 0.5s.

220% of its damage · radius 1.6–2.2 tiles (wider per star) · stuns for 0.5s.

Cast at full mana — or as a dying breath if it never got to cast, unless it is stunned.

At three stars: Stampede — After Trample, charges through the enemy line to the wall. Each enemy it hits takes 220% and is knocked aside.

How to play it

At battle start it charges down its column and knocks back the first enemy it hits. Line it up with their tank or a Shade's lane. If the lane is empty it hits the wall and is stunned for 2s. A Gaffer three tiles ahead hooks it before it moves, and a Mason's stone stops it.

Juggernaut, Smiths' work. Built by the Smiths to charge. Sets off the moment the horn sounds. It does not stop to aim.

Stars

Drop a duplicate onto the Juggernaut, or tap it and choose Upgrade, to star it up. Stars multiply health, damage and the ability's reach.

LevelHealthDamageRadiusElixir to reachStep
Level 11400581.6 tiles4—
2310961.8 tiles84
32201332 tiles124
56002322.2 tiles2412

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