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Dyer, the AutoArena 2-elixir hexer mini: Indigo

Dyer Hexer 1000 coins

Ranged. Its hits halve the target’s healing and shields for 3s.

Cost
2 elixir
Health
520
Damage
28
Range
3.5 tiles
Speed
1.15 tiles/s
Attacks every
1s
Mana per hit
17 of 100
Unlock
1000 coins
Indigo — Enemies within 1.3 tiles of its target take 20% more damage and get half healing and shields for 3.5s (+0.5s per star).

radius 1.3 tiles · lasts 3.5–5s (longer per star).

Cast at full mana — or as a dying breath if it never got to cast, unless it is stunned.

At three stars: Mordant — The effect lasts for the rest of the round.

How to play it

A cheap thrower that makes the rest of your army hit harder. Its hits halve the target's heals and shields for 3s, which counters a Mender, Shield Wall or Aegis. Indigo makes enemies near its target take 20% more damage and halves their heals and shields too. Keep it behind your front line, as it is weak on its own.

Dyer, of the indigo vats. Works the indigo vats down by the mere. Has had blue hands since the Long Thaw. Its stain cuts the healing an enemy gets.

Stars

Drop a duplicate onto the Dyer, or tap it and choose Upgrade, to star it up. Stars multiply health, damage and the ability's reach.

LevelHealthDamageDurationElixir to reachStep
Level 1520283.5s2—
858464s42
1196644.5s62
20801125s126

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