
Mender Support 1000 coins
Ranged healer. Saves its healing for one big cast.
- Cost
- 3 elixir
- Health
- 645
- Damage / heal
- 36 / 45
- Range
- 3.5 tiles
- Speed
- 1.2 tiles/s
- Attacks every
- 0.95s
- Mana per hit
- 19 of 100
- Unlock
- 1000 coins
400% of its heal · the 2 most wounded allies anywhere on the board, the second getting 50% of the first's heal.
Cast at full mana — or as a dying breath if it never got to cast, unless it is stunned.
How to play it
It shoots like any ranged mini and saves all its healing for one Radiance at full mana. Radiance heals the most wounded ally anywhere on the board, and the next one for half as much. Place it where it will live longest, and kill theirs before it casts. A Dyer halves its heals.
Mender, of the Mere Chapel. Serves at the Mere Chapel. Fights from range until someone needs healing. Always heals the most wounded first.
Stars
Drop a duplicate onto the Mender, or tap it and choose Upgrade, to star it up. Stars multiply health, damage, healing and the ability's reach. The Mender prices its own stars — 3, 3, 10 elixir per step — rather than the default curve.
| Level | Health | Damage / heal | Elixir to reach | Step |
|---|---|---|---|---|
| Level 1 | 645 | 36 / 45 | 3 | — |
| 1064 | 59 / 74 | 6 | 3 | |
| 1483 | 83 / 103 | 9 | 3 | |
| 2580 | 144 / 180 | 19 | 10 |
Other minis
- PitfighterMelee · 2 elixir · Frenzy
- LongshotRanged · 2 elixir · Piercing Shot
- ShieldbearerTank · 3 elixir · Shield Wall
- ReaverSplash Melee · 3 elixir · Skull Slam
- JuggernautCharger · 4 elixir · Trample
- ShadeInfiltrator · 3 elixir · Shadow Leap
- PyromancerSplash Ranged · 4 elixir · Arcane Blast
- WardenGuard · 3 elixir · Shackle Bolt
- PowderkegBomber · 3 elixir · Blast
- GafferGrappler · 3 elixir · Haul
- JavelineerSkirmisher · 2 elixir · Javelin
- MasonBuilder · 3 elixir · Shore Up
- DyerHexer · 2 elixir · Indigo