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Mender, the AutoArena 3-elixir support mini: Radiance

Mender Support 1000 coins

Ranged healer. Saves its healing for one big cast.

Cost
3 elixir
Health
645
Damage / heal
36 / 45
Range
3.5 tiles
Speed
1.2 tiles/s
Attacks every
0.95s
Mana per hit
19 of 100
Unlock
1000 coins
Radiance — Heals the 2 most injured allies for 400% of its heal. The second gets half.

400% of its heal · the 2 most wounded allies anywhere on the board, the second getting 50% of the first's heal.

Cast at full mana — or as a dying breath if it never got to cast, unless it is stunned.

At three stars: Benediction — Heals 3 allies and gives each +8% max HP (once per battle), +10 mana and +18% attack speed for 4s.

How to play it

It shoots like any ranged mini and saves all its healing for one Radiance at full mana. Radiance heals the most wounded ally anywhere on the board, and the next one for half as much. Place it where it will live longest, and kill theirs before it casts. A Dyer halves its heals.

Mender, of the Mere Chapel. Serves at the Mere Chapel. Fights from range until someone needs healing. Always heals the most wounded first.

Stars

Drop a duplicate onto the Mender, or tap it and choose Upgrade, to star it up. Stars multiply health, damage, healing and the ability's reach. The Mender prices its own stars — 3, 3, 10 elixir per step — rather than the default curve.

LevelHealthDamage / healElixir to reachStep
Level 164536 / 453—
106459 / 7463
148383 / 10393
2580144 / 1801910

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