
Pyromancer Splash Ranged 1000 coins
Ranged. Attacks splash nearby enemies.
- Cost
- 4 elixir
- Health
- 705
- Damage
- 80
- Range
- 3.5 tiles, splash 1
- Speed
- 1.1 tiles/s
- Attacks every
- 1.55s
- Mana per hit
- 24 of 100
- Unlock
- 1000 coins
Arcane Blast — Explosion that deals 220% damage to enemies within 1.6 tiles (+0.2 per star).
220% of its damage · radius 1.6–2.2 tiles (wider per star).
Cast at full mana — or as a dying breath if it never got to cast, unless it is stunned.
At three stars: Inferno — The explosion leaves fire for 3s that deals 20% damage every 0.5s.
How to play it
Ranged splash damage. Every bolt splashes, and Arcane Blast hits a wide area. Keep it behind a Shieldbearer so it lives long enough to cast. Against an enemy Pyromancer, spread your minis out.
Pyromancer, once of the Chandlers. Thrown out of the Chandlers' Guild for using too much fire. Now brings the fire to the Ring instead. One blast hits everyone standing close together.
Stars
Drop a duplicate onto the Pyromancer, or tap it and choose Upgrade, to star it up. Stars multiply health, damage and the ability's reach.
| Level | Health | Damage | Radius | Elixir to reach | Step |
|---|---|---|---|---|---|
| Level 1 | 705 | 80 | 1.6 tiles | 4 | — |
| 1163 | 132 | 1.8 tiles | 8 | 4 | |
| 1621 | 184 | 2 tiles | 12 | 4 | |
| 2820 | 320 | 2.2 tiles | 24 | 12 |
Other minis
- PitfighterMelee · 2 elixir · Frenzy
- LongshotRanged · 2 elixir · Piercing Shot
- ShieldbearerTank · 3 elixir · Shield Wall
- ReaverSplash Melee · 3 elixir · Skull Slam
- JuggernautCharger · 4 elixir · Trample
- ShadeInfiltrator · 3 elixir · Shadow Leap
- MenderSupport · 3 elixir · Radiance
- WardenGuard · 3 elixir · Shackle Bolt
- PowderkegBomber · 3 elixir · Blast
- GafferGrappler · 3 elixir · Haul
- JavelineerSkirmisher · 2 elixir · Javelin
- MasonBuilder · 3 elixir · Shore Up
- DyerHexer · 2 elixir · Indigo