
Reaver Splash Melee
Melee. Each swing hits every adjacent enemy.
- Cost
- 3 elixir
- Health
- 1280
- Damage
- 43
- Range
- Melee, hits every adjacent enemy
- Speed
- 1.2 tiles/s
- Attacks every
- 1.6s
- Mana per hit
- 20 of 100
- Unlock
- Owned from the start
200% of its damage · radius 1.9 tiles · stuns for 0.9–1.8s (longer per star).
Cast at full mana — or as a dying breath if it never got to cast, unless it is stunned.
How to play it
Its spin hits every adjacent enemy, so put it in the middle of the fight. Skull Slam stuns everything nearby, which cancels the dying breath of anything it kills. Pair it with other front-line minis that hold enemies inside its spin. An army of only Reavers is weak.
Reaver, of no guild. Belongs to no guild and has never given a name. Came in by the Moon Gate one night and stayed. The crowd goes quiet just before the Skull Slam.
Stars
Drop a duplicate onto the Reaver, or tap it and choose Upgrade, to star it up. Stars multiply health, damage and the ability's reach. The Reaver prices its own stars — 3, 3, 10 elixir per step — rather than the default curve.
| Level | Health | Damage | Stun | Elixir to reach | Step |
|---|---|---|---|---|---|
| Level 1 | 1280 | 43 | 0.9s | 3 | — |
| 2112 | 71 | 1.2s | 6 | 3 | |
| 2944 | 99 | 1.5s | 9 | 3 | |
| 5120 | 172 | 1.8s | 19 | 10 |
Other minis
- PitfighterMelee · 2 elixir · Frenzy
- LongshotRanged · 2 elixir · Piercing Shot
- ShieldbearerTank · 3 elixir · Shield Wall
- JuggernautCharger · 4 elixir · Trample
- ShadeInfiltrator · 3 elixir · Shadow Leap
- PyromancerSplash Ranged · 4 elixir · Arcane Blast
- MenderSupport · 3 elixir · Radiance
- WardenGuard · 3 elixir · Shackle Bolt
- PowderkegBomber · 3 elixir · Blast
- GafferGrappler · 3 elixir · Haul
- JavelineerSkirmisher · 2 elixir · Javelin
- MasonBuilder · 3 elixir · Shore Up
- DyerHexer · 2 elixir · Indigo