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Reaver, the AutoArena 3-elixir splash melee mini: Skull Slam

Reaver Splash Melee

Melee. Each swing hits every adjacent enemy.

Cost
3 elixir
Health
1280
Damage
43
Range
Melee, hits every adjacent enemy
Speed
1.2 tiles/s
Attacks every
1.6s
Mana per hit
20 of 100
Unlock
Owned from the start
Skull Slam — Deals 200% damage to enemies within 1.9 tiles and stuns them for 0.9s (+0.3s per star).

200% of its damage · radius 1.9 tiles · stuns for 0.9–1.8s (longer per star).

Cast at full mana — or as a dying breath if it never got to cast, unless it is stunned.

At three stars: Cataclysm — First leaps into the biggest group of enemies within 2.5 tiles, then slams everything within 2.2 tiles.

How to play it

Its spin hits every adjacent enemy, so put it in the middle of the fight. Skull Slam stuns everything nearby, which cancels the dying breath of anything it kills. Pair it with other front-line minis that hold enemies inside its spin. An army of only Reavers is weak.

Reaver, of no guild. Belongs to no guild and has never given a name. Came in by the Moon Gate one night and stayed. The crowd goes quiet just before the Skull Slam.

Stars

Drop a duplicate onto the Reaver, or tap it and choose Upgrade, to star it up. Stars multiply health, damage and the ability's reach. The Reaver prices its own stars — 3, 3, 10 elixir per step — rather than the default curve.

LevelHealthDamageStunElixir to reachStep
Level 11280430.9s3—
2112711.2s63
2944991.5s93
51201721.8s1910

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